Relative Insanity

We all have at least one family member that operates a bit differently from the rest of the family. So off the wall, that in fact, we would probably go as far as saying they were crazy. Relative Insanity is a game for all the crazy family members, certainly for ones with a wicked sense of humour.

Relative Insanity is not a board game but is a tabletop card game. It has been created by American comedian Jeff Foxworthy. It is suitable for 4 to 12 players, aged 14 years old and upwards. A ridiculously hilarious card game about crazy family members and even crazier situations!

In the box:

  • 400 Punch Line Cards (Yellow cards)
  • 100 Setup Cards (Red cards)
  • Rules

Relative Insanity is a game with no board to set up, no dice to roll or counters to move. It also has no pictures to draw and no questions to answer. In the box is 500 cards. But this isn’t a game of dealing cards and playing a hand. Relative Insanity is an hilarious speaking game that even the crankiest, grouchiest and most cantankerous teenager or miserable family member will find side-splittingly funny. It might even put a smile on the face of Wednesday Addams.

This is a game that turns players into comedians. It does this with a Setup Card and Punch Line Cards. A Setup card is read aloud to all the players. Players then must provide the funniest answer to the card using one of their Punch Line cards. Whoever has the funniest punch line wins the point. The first to five points wins.

This is a game for teenagers and adults, not a family game with younger children. If you get easily offended, have misplaced or snapped your funny bone or just don’t have any sense of humour, this probably isn’t the game for you. It is different every time that you play it, and some of the answers are just insane and outrageous but absolutely hilarious.

This is a very easy game to play as long as you have a sense of humour. Each player is dealt seven yellow Punch Line cards. The remaining cards are placed face down in the centre of the table. The red Setup Cards are placed face down next to the Punch Line cards. The starting player, who happens to be the one that owns the game and not the youngest player, picks a red Setup Card from the top of the pile and reads it aloud to the other players. For example:

“When my brother brought out his new baby to show to the family, granny blurted out…”

A simple enough comment. But this is where the game gets interesting, side-splitting hilarious fun.

The other players will have a good look through their seven Punch Line cards. After careful consideration, they select one that they think will be the funniest punch line to the Setup Card. For example, one possible answer might be:

“You are not the father”

When each player has carefully chosen their punch line that they think will illicit the most laughs, players pass their card, face down, over to the player with the Setup card. The cards are shuffled. The Setup card is read aloud once more, followed by the Punch Line cards. And the laughter begins. Some of the answers are hilarious, bringing a barrage of loud laughter to the table.

Once the laughter has calmed down and the players compose themselves, game play will continue. A winner for that round needs to be selected. The winner is decided by the player who played the Setup Card. The judge carefully considers what answer they think is the funniest and awards the player whose card it was a point by handing them the Setup Card. The Punch Line Cards that have been played so far are then taken out of play and each player then replenishes their hand from the pile of face down Punch Line cards. Play continues around the table until one player has five red Setup cards and is declared the winner.

Example round:

Avery reads the Setup card, “While walking past my sister’s bedroom, I heard her say…”

Mary, Scott, Ryan and Julie hand over the Punch Line cards to finish the phrase, with answers:

  • “Hell yeah, they’re real!”
  • “It’s not my fault! It just popped out!”
  • “I think there was weed in the brownies!”
  • “Give him a break, he just got out of jail.”

Avery chooses “While walking past my sister’s bedroom, I heard her say… Hell yeah, they’re real!” as the funniest punchline (after much laughter!).

Scott reveals that is the card he played, so he takes the red Setup card as a point!

Relative Insanity

Overall, I found Relative Insanity to be a hilarious party game. One that will leave players with sore bellies and sides from constant laughing. It is a very simple game to play. A fun party game for family and friends – think of it as a toned-down version of Cards Against Humanity.

This is a game suitable for teenagers and adults, so no adjustments need to be made to accommodate young players. It does come with a warning, if you are of a very conservative nature, prudish or completely humourless then you will have a problem with some of the punch lines and maybe not enjoy the game as much as others.

Whilst this is a hilarious game to play, with some truly enjoyable punch lines, the punch lines are not very offensive. Although some may cause some blushes. With punch lines such as “She only seems stupid when she talks”, “Does he ever take his hand out of his pants?” and “I just vomited a little bit in my mouth.” it is guaranteed to give most players a laugh. It is excellent for game nights and spending quality time with family and friends. And it gets everybody (teenagers as well as adults) off their phones, tablets, televisions and other screens.

As a party game for adults and teenagers, Relative Insanity is a fantastic fun. With 100 Setup cards and 400 Punch Line cards the game is different every time it is played and the different combinations ensures that the game will be played and loved for a very long time.

Rating: 5/5

RRP: £19.99 (currently £7.99 on Amazon)

For more information, visit PlayMonster. Available to buy from Amazon here.

DISCLOSURE: All thoughts and opinions are my own. This review uses an affiliate link which I may receive a small commission from if you purchase through the link.

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