One of my favourite comedy panel show that I like watch on television is Would I Lie To You?, it is an hilarious game of bluff and outright lies. Cheatwell Games have come up with a party game that is very similar and just as much fun. This game is called No Way! A game of Bluff, Lies and Surprises.
No Way! is a game where players must guess if the outrageous statements on the cards are true or false. For example, did you know more than a quarter of British teenagers, questioned in a 2008 survey, said that Florence Nightingale was fictional? Or that in 2015, Manchester Metropolitan University introduced a course in Pizza Hut Studies? Or that according to a survey by the dairy industry, 7% of Americans believe chocolate milk comes from brown cows? Or that ear wax was once an ingredient of jelly beans, and was dropped not for hygiene reasons but because of a shortage of supply? No Way! All outrageous statements but only three of them are unbelievably true.
In the box:
- 192 No Way Cards (384 topic sets)
- 8x A/C Bluffing Tokens
- 8x B/D Bluffing Tokens
- Score Pad
No Way is a card trivia game for 2 or more players, age 12+. It has an average playing of 40 minutes. Will you be able to bluff your way to victory? Will you sniff out the cons, lies, bluffs and double bluffs? Will you be first to score the 25 points needed to be victorious?
This is a very simple to play, well simple if you can keep a straight face when telling an outright outrageous lie and trying to bluff your fellow players. The game is split between the Bluffer (the player who is reading the card) and the Bluff Detectors (the rest of the players who need to decide if the Bluffer is telling the truth or a lie).
There are four statements on the cards:
- A (Accurate): This is the factual statement. If you choose this option, read out the statement exactly as it is.
- B (Bluff): This is your opportunity to make up a lie of your own about the topic; however, if you choose this option, you must start your lie with the opening words on the card, then finish the statement with something of your own invention. Make your bluff as believable as possible and, please note, the more surprising, strange or entertaining you can make it (preferably all three), the more likely you are to be believed.
- C (Codswallop): This is an ‘alternative fact’ i.e. a fake statement that masquerades as the truth even though it is total fiction. If you choose this option, read out the statement exactly as it is.
- D (Double Bluff): If you choose this option, you must invent an untrue statement entirely of you own making. The subject matter is summarised in the words following THEME. Your statement should be on the theme suggested by these words, but you must not use any of the ideas from the other options – your Double Bluff should be genuinely original.
The Bluffer (changes with each round) selects a card and carefully considers the four statements on it before deciding which one they will read out loud to the other players, aka the Bluff Detectors.
The Bluff Detectors all have A/C and B/D tokens. They must consider the Bluffers statement and individually decide if the Bluffer is reading out statement A, B, C or D, telling the truth of bluffing.
- A – The Bluff Detector believes that the statement is Accurate.
- B – The Bluff Detector believes that the statement is a Bluff, having been completed by the Bluffer after reading out the opening words of example B.
- C – The Bluff Detector believes that the statement is the Codswallop choice printed on the card.
- D – The Bluff Detector believes that the whole statement on this theme has been invented by the Bluffer, representing a Double Bluff.
The Bluff Detectors then all reveal the token with the answer simultaneously. The Bluffer then reveals their token with the correct answer.
The Bluffer scores 1 point for each Bluff Detector they manage to con. But if the Bluffer deployed option D – the Double Bluff and successfully conned the Bluff Detectors, they win double points.
The Bluff Detectors score 2 points if they successfully guessed which option the Bluffer used.
Scores are kept track of on the score pad supplied with the game. The next player then begins the Bluffer and so on. The first player to reach 25 points is the winner.
Overall, No Way! is a fun game of bluffing, or not. How well do you know your friends and family, can you tell when they are lying?
As well as being a fun game, it can also be considered educational at the same time. As you play, you will learn some amazing facts and trivia that will blow your mind that will leave you saying, “No Way!” Some of the facts are so absurd you won’t believe that they are actually true and will leave you in fits of laughter at some of the statements and the reactions of your friends.
No Way! is a perfect party game for game nights, family gatherings, or any other occasion where you want to have a good time and challenge your knowledge and put useless trivia to the test.
Now for a slight bugbear – the box. The box contains everything that you need to play – the cards, score pad and even a pencil, but they only take up half of the available space in the box – the rest is taken up by a hollow cardboard spacer which only purpose seems to be to make the box bigger and give the impression that there would be a lot more cards in it. I find that annoying. Either put more cards in or make the box smaller, reducing packaging. With that out of the way, I must stress that it in no way spoils the fun and enjoyment of the game, it is, as I say, a bugbear of mine.
I have loved playing No Way! and can highly recommend it to anyone who loves trivia, comedy, and surprises. It makes a fun evening of entertainment. A fun and easy game and despite my personal issue with the box it definitely a 5* game.
Get you game face on and try and lie to your friends and family (in a good way of course) and play No Way! You won’t regret it.